In other words, you choose the monster’s alignment. The six varieties of true giant are hill giants, stone giants, frost giants, fire giants, cloud giants, and storm giants. Create Food and Water. This disembodied skull blasts foes with fiery rays from its eyes and dreadful spells called up from the dark recesses of its memory. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
If you already have darkvision, wearing the goggles increases its range by 60 feet. The elemental makes two slam attacks. If a monster is naturally blind, it has a parenthetical note to this effect, indicating that the radius of its blindsight defines the maximum range of its perception. Multiattack. The wand regains 1d6 + 1 expended charges each day at dawn. On a failed check, the spell disappears from the scroll with no other effect. You can watch live streams or listen to D&D podcasts, thoroughly read the handbook, or watch live games. On a 6, the golem goes berserk.

Standing Leap. Finally, go for some tavern-themed game snacks. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. The problem is that the Wizard didn't think to hang on. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Water sources within 1 mile of the lair are supernaturally warm and tainted by sulfur. Until this grapple ends, the target is restrained, and the crocodile can’t bite another target. Fey are magical creatures closely tied to the forces of nature. Beak. Hold Breath. RELATED: 10 Craziest Monsters From The Dungeons And Dragons Monster Manual. Senses darkvision 60 ft., passive Perception 15. Have the dragon roll a WIS or CHA check to see if they fall for it. Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, Senses blindsight 60 ft. (blind beyond this radius), passive Perception 6. Hit: 2 (1d4) bludgeoning damage. The XP Thresholds by Character Level table has four XP thresholds for each character level, one for each category of encounter difficulty. You can also read more scheduling tips here. The sword is incapacitated while in the area of an antimagic field. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands. If they're planning on fighting a red, they need to have all kinds of fire resist potions, resistance magics, etc. If the party contains six or more characters, use the next lowest multiplier on the table. While you hold this wand, you can use an action to expend 1 to 3 of its 7 charges to cast the magic missile spell without using any components. Claw. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. The characters are hanging from a rope, in the midst of scaling a sheer wall or cliff, stuck to the floor, or otherwise in a situation that greatly hinders their mobility or makes them sitting ducks.

Frightful Presence. All the latest gaming news, game reviews and trailers, Fallout: New Vegas- Every Permanent Companion, Ranked, Dungeons & Dragons: 10 Tips For A First Time Dungeon Master, 10 Craziest Monsters From The Dungeons And Dragons Monster Manual, the basic options for creating characters, don’t be afraid to use your books, particularly the. The baboon has advantage on an attack roll against a creature if at least one of the baboon’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Pounce. The knight makes two melee attacks. Did it help? Hit: 3 (1d6) piercing damage. Determine the Party’s XP Threshold. Wherever it moves, it sets its surroundings ablaze, turning the world to ash, smoke, and cinders.

The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. First and foremost, it contains the rules and instructions on how Dungeons and Dragons is to be played and how you as the DM make sure that the rules are followed.It also has a list of magical items, explanations of the D&D multiverse, and other more factual content. If the target is prone, the mammoth can make one stomp attack against it as a bonus action. Survival often requires good tactics and quick thinking, and the party risks defeat. Dagger. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone. The enemy has cover, and the party doesn’t. Claw. The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet. Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target.

If a monster has natural armor, wears armor, or carries a shield, this is noted in parentheses after its AC value. Cold Breath (Recharge 5–6). Multiattack. The cultist has advantage on saving throws against being charmed or frightened. The other half of the book contains guidelines for Dungeon Masters who want to create their own adventures.

If an attack has an effect that occurs on a miss, that information is presented after the “Miss:” notation. Check the Store and Event Locator on our website to see if your local game store is running events such as D&D Encounters or D&D Expeditions.

The eagle has advantage on Wisdom (Perception) checks that rely on sight. DO NOT SELL MY PERSONAL INFORMATION. Stomp. Hit: 6 (1d6 + 3) bludgeoning damage.
Deadly.

However, sometimes everyone will have an idea that's just too funny or epic to pass up. Show your players in a non-interactive "cutscene" how ultimately overwhelming this monster is and drive them to create a coalition to destroy it. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. Don’t try to keep everything straight in your head because something WILL get forgotten or confused! Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Touch. This index organizes the monsters in this document by challenge rating. For each character in the party, use the Adventuring Day XP table to estimate how much XP that character is expected to earn in a day. Lightning Absorption. Horns. The hawk has advantage on Wisdom (Perception) checks that rely on sight. Its branches twist together to form a humanoid-looking body with a head and limbs. Pack Tactics.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. The hydra can hold its breath for 1 hour.

If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. Learn more. Keen Smell. Greataxe. They make up for their physical ineptitude with a cleverness for trap making. The Starter Set is a great next step if you want to try your hand at being a Dungeon Master and introduce your friends to the game. Hit: 7 (1d8 + 3) piercing damage. In your mock battle, you basically put your characters at a tremendous disadvantage which was cheap. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. The DM’s Guides to Dragon Heist, from the introduction to the conclusion, are now all available right here. Keen Sight and Smell. I wrote this Cats and Dice article to help you enjoy gaming even more. RELATED: The 15 Strongest And Most Worthless Dungeons & Dragons Classes, Officially Ranked.

The bear makes two attacks: one with its bite and one with its claws. Senses darkvision 30 ft., passive Perception 10. Many D&D games allow you to enjoy a good ale. The wizard could of had... Should of had feather fall. Hit: 1 bludgeoning damage, and the target is grappled (escape DC 10). Amphibious. On a failure, the creature is petrified until freed by the greater restoration spell or other magic. Doppelgangers are devious shapeshifters that take on the appearance of other humanoids, throwing off pursuit or luring victims to their doom with misdirection and disguise. For a red dragon, the great heights of the world are the throne from which it can look out to survey all it controls—and the wider world it seeks to control. Hit: 1 piercing damage, and the target must make a DC 10 Constitution saving throw, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one. Antimagic Susceptibility. Hit: 8 (1d8 + 4) slashing damage. Hit: 29 (4d10 + 7) bludgeoning damage. An air elemental is a funneling cloud of whirling air with a vague semblance of a face. Bite. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target.